
Digital Foundry has released its technical analysis of Marvel Spider-Man 2With the ban lifted.
details
- The level of detail has been greatly improved;
- All game modes use ray tracing;
- The intensity of the scene increased significantly, as the number of civilians and cars, for example, increased;
- Details of the city are more diverse.
- The game loads incredibly fast;
- The game takes advantage of the hardware to create scenarios that were not viable in the original game;
- The game takes advantage of the hardware for much faster movement;
- Cars now have proper suspension;
- All water bodies now have ray-traced reflections, which is a huge improvement over the first remaster;
- Raytracing technology is improved, “nothing else comes close”;
- Visual effects are also reflected via ray tracing;
- Attention to detail such as different outfits depending on the day is on full display;
- Added sound propagation.
Resolution and frame rate (fps)
Without VRR:
- Quality (4K ~ 1440p) at 30fps
- Performance (1440p ~ 1008p) at 60fps
Without VRR and 120Hz:
- Quality (4K ~ 1440p) at 30fps
- Performance (1440p ~ 1008p) at 60fps
- Auto mode 120Hz at 40fps
With VRR and 120Hz display:
- Smooth or unlimited options to unlock frame rate
- The smooth option maintains the maximum fps and takes care of any frame rate drops
- Quality > 40 fps
- Performance at > 60 fps (up to 80 fps achieved)
- In Unlimited mode, the dynamic resolution may decrease (936p observed).
Marvel Spider-Man 2 It will be released on October 20 on PS5.

Eleanor Fairchild is a contributor at Mediarunsearch.co.uk, covering a wide range of topics including news, politics, business, technology, sport, entertainment, and lifestyle. She focuses on delivering clear, balanced reporting and useful information that helps readers stay informed about current events and developments. Her work highlights stories that matter to everyday audiences, presenting complex issues in an accessible and engaging way while maintaining a strong commitment to accuracy and relevance.
