Now work on not repeating the same mistakes.
Microsoft has admitted that closing Lionhead Studios was one of its biggest failures.
Through IGN, in the sixth installment of “Power On: The Story of Xbox,” a documentary about the Xbox brand’s best and worst moments, several notables talk about the purchase and closing of one of the largest studios in the United States. kingdom.
Lionhead was founded in 1997 by Peter Molyneux, Mark Webley, Tim Rance and Steve Jackson, in 2006 it was bought by Xbox and in 2016 it closed, as you probably remember. Lionhead’s main goal was not to make the mistake of Bullfrog, Molyneux’s predecessor, which had become too large and unfocused.
“One of the biggest flaws we’ve learned from in the past was Lionhead,” Shannon Loftis, general manager of global video game launch on Xbox commented at the time Lionhead went out of business.
“I hope Lionhead is still a viable studio.”
We bought Lionhead in 2006 and it closed in 2016,” said Sarah Bond, Xbox Game Creator Experiences and Ecosystem. “After two years we reflect on this experience. What have we learned and how can we not make the same mistakes?”
“You buy a studio for what it is today and our job is to help them speed up the way they do what they do, not speed up what they do,” Phil Spencer added.
Fable, one of the biggest names when you think of Lionhead, has been revived and will be rebooted on Xbox Series and PC, by Playground Games, the prestigious studio recognized globally by Forza Horizon.
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