Open world game design Ubisoft It elicits criticism from users, for leaving the maps (these giants) full of unimportant markers and/or tasks. When the publisher Announcing the “Scalar” projectWith the goal of creating “bigger, richer worlds,” fans expressed concern about what this means for the company’s games. Now, the company understands that games don’t have to be any bigger than that.
In an interview with GamesIndustry.bizPatrick Bach, director of Ubisoft in Stockholm, who is part of the “Scalar” team, stated that this technology will not force developers to create huge worlds, because its purpose is to remove restrictions, rather than dictate the design.
Do we need games to be bigger? no. Will some titles benefit from being bigger? Yeah. No part of the game needs to be guided by the phrase “more is better”. This is technology, it doesn’t dictate the games you create, but there are games that will benefit from being larger, more detailed, scalable and even bigger than they are today.
When the project “Scalar” was announced, the French publisher promised: the technology will still be possible to update open worlds in real time with a large number of players.