Days Gun Creative Director: “If you like a game, buy it at the full price”

Days Gun Creative Director: "If you like a game, buy it at the full price"

Creative director and writer Days passed He said gamers should buy games at the full price if they like the product, rather than waiting for them to be offered for sale or donated as part of services like PlayStation Plus.

John Garvin (don’t confuse it with Director Days passedJeff Ross, who was interviewed last week(He was talking to game designer David Jaffe on his YouTube show (Via VGC), Where he was asked if he had heard anything about a “noticeable increase in dealing” with it Days passed Since the game was added to the PlayStation Plus collection on PS5.

Garvin replied, “I have an opinion of something your audience might find interesting, and it might anger some of them.” “If you like a game, buy it for the full price. I can’t tell you how many times I’ve seen players say, ‘Yeah, I bought it at a discount, bought it with PS Plus, whatever.'”

“But how do you know you like the game before you play it?” Jaffe answered. Garvin replied, “I just say, ‘There’s no way, but don’t complain if a game doesn’t have a sequel if it’s not supported at launch.'” “It’s like God of War Make any number of millions of sales at launch, and you know, Days passed No. [Estou] Speaking on my behalf personally, as a developer, I don’t work for Sony, and I don’t know what the numbers are. ”

“I can say that when we were doing [Syphon Filter] The dark mirror [no PSP]We had sex The dark mirror Because piracy was one thing and Sony wasn’t really aware of what piracy was doing with sales. And we showed them torrent, which is a torrent site with 200,000 copies of The dark mirror Downloading. If I remember correctly, the numbers might be wrong, but regardless, I was upset about it at the time, I was like, “This is my money out of my pocket,” says Gavin.

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“So, I think increasing the participation in the game is not as important. Did you buy the game at the full price? Because if I did, it directly supports the developers.”

In another part of the four-hour interview, Garvin confirms leaving Bend Studio It was based on his personality, not anything that had anything to do with sales performance Days passed Or any possible conversations for the sequence.

Directly after asking Jaffe if he was fired, Garvin replied, “It was a long and difficult development, six years, and I’ve worked hard for six years. So, I love working with Crunch. […] I love what I do so it’s not a big deal, but that doesn’t mean it’s good for me. So the last two years I’ve been away from the studio has been a blessing. I was able to get up and do what I wanted, I have already written three books and that is something different. “

Later in the interview, Jaffe sought to clarify this with the question: “I, while reading between the lines, suggest that you were fired from Bend because you were such an annoying character and that you worked with a smaller team and an average team, but as the budgets and stakes increased and the number of people who had to work increased. In the team, that character is no longer sufficient – at least according to that company – do you agree with that? Garvin replied, “Absolutely.”

You can watch the full interview in the video below.

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About the Author: Osmond Blake

"Web geek. Wannabe thinker. Reader. Freelance travel evangelist. Pop culture aficionado. Certified music scholar."

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