Despite the success of addresses such as MLB: The Show and Helldivers 2, it seems that there is almost a global consensus within the PlayStation community that has not been betting on service games is the best way to PlayStation, especially since the Wething PlayPlayer has decreased huge.
Searching for a very profitable service game in an era in which many companies earn a lot of money from small transactions, including those who offer games for free, not surprising, but it cannot be denied in its occurrence in eliminating mystery. For Michael Patter, it is just stupid.
“I think Sony's biggest mistake was to get rid of Andrew House and then get rid of Sean Leiden. Andy was outside the box, but a very qualified leader and Shawn Leiden was great.”
“They replaced Sean with Hermann Holst, who was very good, but then they were set aside. They got rid of Shuhai Yoshida, who was really good. They put Jim Ryan in the foreground, which was really bad, but they did not think the same way that the ancient Sony businessman's types thought.”
“Ken Kotaragi Kaz Hirai, who was an American Japanese; he walked at school here and thought he was very Western America. They had always had a Western leader in PlayStation, Andy House, Jack Tretton, Shawn Layden, etc.”
“They started doing stupid disgust when Jim took the initiative and the stupid scene” Oh, everyone earns a lot of money from the service games, and we must provide gaming service. “
Bakhtar says that Sony followed the money inspired by successful examples, but “bought Bungie to do this. Bungie Halo has clearly had a tremendous, fateful talent, which was good and has a repeated profit. But Sony paid $ 3.6 billion, and she did not buy a mobile company like $ 4.9 billion, which ranged from $ 3 to $ 3.5.
Pachter says that Sony did not buy companies that know how to provide gaming service, which chose to force their studios to create games games, “which disrupted Concorde and closing the studio.”
“Sony is a bad manager, they do not know what to do,” the analyst who also commented that the “Sony Lost Course” continued because it had not bought companies that play the control unit games, but companies that play service on different platforms.
